RiperZ

Report a bug in Glassv2

7 posts in this topic

So I saw some players finishing map really fast and I wondered what's happening.. then I realised that they jump on this corner and system for Turns count that .. please check this possible bug.

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Edited by RiperZ
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Ain't really a bug, but more like a map fault. 

All we can do is add an invisible wall so it blocks them. 

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They went inside that glass or u mean its only getting counted on placement order?
If they cant go inside that glass they will only get life and die after falling

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Not inside that glass .. it just counts the turn and give them life.

5 hours ago, Line1223 said:

They went inside that glass or u mean its only getting counted on placement order?
If they cant go inside that glass they will only get life and die after falling

 

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4 minutes ago, RiperZ said:

Not inside that glass .. it just counts the turn and give them life.

 

yes thats what i was thinking but free life before death xd this should be fixed -.-

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We can make the glass a little thicker and make the end trigger smaller on the X vector

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